Monday, March 23, 2020

Augmented Reality and the Classroom

Augmented Reality, or AR, is a technology used to impress images from a device onto real life. A good example of this is the app Pokemon Go, where through your phone you can see the Pokemon walking around as if they were right in front of you. This technology is beginning to take hold in many fields, and now schools are beginning to include it in their curriculum.

AR technology is uniquely suited for learning for many reasons. For example, they can create interactive simulations for the purpose of trying to fix a device or performing surgery. It is also being used to bring in seemingly live examples of experiences you otherwise could not get in a classroom, like seeing a dodo or visiting a street in the 1800s.

By integrating this technology, classes at all levels and fields will be forever changed. Now, not only can you safely explore certain scenarios, you can also make every class more hands-on to help every student learn. Since not everyone can learn optimally with conceptual-only teaching, this could have a great impact on many students.

Link to article

1 comment:

  1. The potential uses of augmented reality in classrooms should definitely be explored. They would be very helpful in my architecture classes as we could explore the different concepts our professors are lecturing about firsthand. However, I think it would be even more useful in STEM and training situations. People could use augmented reality to conduct mini-experiments and to simulate how to help someone in a real life situation.

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